
This Smoke Simulation was based off of the paper Visual Simulation of Smoke by Fedkiw, Stam, and Jensen. The method I used is a very watered down version of the method used in the paper. I used a 2d grid instead of the 3d voxels and at this point have not accounted for any extra forces such as buoyancy and temperature of the smoke. Another difference is the rendering system used. While in their paper they used both photon maps and hardware based rendering I decided to go with a pixel based system using openGL's standard point function since its implementation would be easier and the rendering portion was not the main objective of my project.
-Jason Poulos