/*
 *  double.c
 *  This program demonstrates double buffering for
 *  flicker-free animation.  The left and right mouse
 *  buttons start and stop the spinning motion of the square.
 */

#include <stdlib.h>

#ifdef __APPLE__
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif

#include <math.h>

#define DEGREES_TO_RADIANS 3.14159/180.0

static GLfloat spin = 0.0;
GLfloat x, y;
int doubleb;

void square()
{
    glBegin(GL_QUADS);
	   glVertex2f(x,y);
	   glVertex2f(-y,x);
       glVertex2f(-x,-y);
	   glVertex2f(y,-x);
	glEnd();
}


void displayd(void)
{
    glClear (GL_COLOR_BUFFER_BIT);

    square();

    glutSwapBuffers ();
}


void spinDisplay (void)
{
    spin = spin + 1.0;
    if (spin > 360.0) spin = spin - 360.0;
	x= 25.0*cos(DEGREES_TO_RADIANS * spin);
    y= 25.0*sin(DEGREES_TO_RADIANS * spin);
    glutPostRedisplay();
}

void myinit ()
{
    glClearColor (0.0, 0.0, 0.0, 1.0);
    glColor3f (1.0, 1.0, 1.0);
    glShadeModel (GL_FLAT);
}

void mouse(int btn, int state, int x, int y)
{
	if(btn==GLUT_LEFT_BUTTON && state==GLUT_DOWN)
		glutIdleFunc(spinDisplay);
	if(btn==GLUT_RIGHT_BUTTON && state==GLUT_DOWN)
		glutIdleFunc(NULL);
}

void myReshape(int w, int h)
{
    glViewport(0, 0, w, h);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    if (w <= h)
	glOrtho (-50.0, 50.0, -50.0*(GLfloat)h/(GLfloat)w,
	    50.0*(GLfloat)h/(GLfloat)w, -1.0, 1.0);
    else
	glOrtho (-50.0*(GLfloat)w/(GLfloat)h,
	    50.0*(GLfloat)w/(GLfloat)h, -50.0, 50.0, -1.0, 1.0);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity ();

}

/*  Main Loop
 *  Open window with initial window size, title bar,
 *  RGBA display mode, and handle input events.
 */
int main(int argc, char** argv)
{

	glutInit(&argc,argv);
	glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
        glutInitWindowPosition(500,0);
	doubleb=glutCreateWindow("double buffered");
    myinit ();
	glutDisplayFunc(displayd);
    glutReshapeFunc (myReshape);
    glutIdleFunc (spinDisplay);
    glutMouseFunc (mouse);

	glutMainLoop();

}


