| Philippos Mordohai Assistant Professor Department of Computer Science Stevens Institute of Technology Office: Lieb 215
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CS 537: Interactive Computer Graphics Spring 2009 |
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Location Lieb 219 (for 9/9/09 and until further notice). Time Wednesdays 6:15-8:45 PM. Office Hours Tuesdays 5-6 PM and by appointment. No Class on September 30 There will be an extra class on Friday, October 16, 2-4:30 PM. Pre-requisites
Syllabus Evaluation Project (36%) 4 homework sets (16% each) Textbooks
Online Resources
Outline Week 1:Introduction Lecture I (pdf) Week 2: Programming with OpenGL Lecture II (pdf) Week 3: Input, interaction and event driven programming Lecture III (pdf) Homework I is due September 30, at 6:15pm. The source code for rot_square.c may be useful. Week 4: Geometry, coordinate systems and transformations Lecture IV (pdf) Week 5: OpenGL transformations, modeling and viewing Lecture V (pdf) Week 6: Geometry, transformations, camera models and viewing Part III Lecture VI (pdf) Homework II is due October 28, at 6:15pm. Week 7: Shading Lecture VII (pdf) Week 8: Clipping and scan conversion Lecture VIII (pdf) Your project proposals must be approved by November 4, at 6:15pm. See Final Project Proposal instructions. Week 9: Buffers and texture mapping Lecture IX (pdf) Homework III is due November 11, at 6:15pm. Simple C++ code for reading and writing PPM images: implementation and header file. Week 10: Environment mapping, blending and hierarchical modeling I Lecture X (pdf) Week 11: Hierarchical modeling and scene graphs Lecture XI (pdf) Homework IV is due November 25, at 6:15pm. Week 12: Curves and surfaces; Bezier and spline curves and surfaces Lecture XII (pdf) Week 13: Curves and surfaces Part II; advanced rendering Lecture XIII (pdf) Week 14: Procedural graphics; programmable pipelines, introduction to CUDA Notes on Using OpenGL See Ed Angel's notes on downloading and installing OpenGL and glut. For Windows you can download just the dll, lib and .h files, which can be found here, courtesy of Nate Robins.
You should find OpenGL32.dll and glu32.dll with your system files. You should also find the corresponding lib and .h files
supplied with your compiler. The corresponding GLUT files should be placed with them. For Windows XP, place glut32.dll in C:\WINDOWS\SYSTEM32,
glut32.lib in C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\Lib and glut.h in C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\Include\GL. Instructions for compiling
using Visual Studio can be found here. Regardless of the operating system, try to make sure that you can compile one of the
simple examples by Ed Angel before the first assignment is due. |